We have been building up to a v1.0 release for a long time now, but what that “finished'' version looked like eventually evolved into something beyond our original vision.
As such, it does not contribute to the official narrative of the fictional universe, if applicable. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. Sins of the Prophets was created under Microsoft's " Game Content Usage Rules" using assets from Halo. The space combat is brutal and fast - an element of the Halo story covered well in the books, but hasn't yet been fully realized in a game or film. The skirmish style of the game allows for some of Halo's sandbox appeal to translate well into the mod. In a match of SotP you could defend Reach from the Fleet of Particular Justice, discover a massive Forerunner structure that gives you advanced technology, then amass a giant space empire, only to lose it all to the Flood.
Our mod redresses all of that in Halo garb. Huge fleets of ships clash in the gravity wells of planets, asteroid fields, and massive structures. It's a real-time space strategy game, focused on empire building, and space combat.
Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod: įeatures native support for "Aesthetic Cinematic Gameplay", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".įor a version to use with achievements and ironman mode, please see: įor compatibility with "New Ship Classes & More" please get this patch in addition to this mod: įor compatibility with "Improved Space Battles " and "ISBS: Doomsday Weapons & Ships" please get this patch in addition to this mod: įor compatibility with "Realistic Ships" please get this patch in addition to this mod: įor compatibility when using "Real Space - System Scale" and "Gigastructural Engineering" at the same time please get this patch in addition to this mod: įor compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:įighter: Type-27 Banshee (aka.Sins of the Prophets (SotP) is a total conversion mod for the PC game Sins of a Solar Empire: Rebellion that transforms the game into a Halo-themed experience. If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at
This is just the beginning! Once Stellaris balancing stabilizes we'll seek to move from just asset availability to a more comprehensive Halo mod so keep your eyes peeled!
We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience! Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Sins of a Solar Empire's best Halo mod has come to Stellaris!